Author Archive

Love Lights

by emily on Jan.03, 2010, under All, Art, Interaction Design, Technology

Happy New Year! As much as I enjoyed 2009, toward the end it began looking like we needed a little bit more love around us. Since it wasn’t known for sure if this need for love was something only I felt or a cultural phenomenon, it only seemed right to track the frequency in which the term “love” is used.  The Love Lights offer an ambient snapshot of how much love is passing through a few corners of the world at any given second. When love is expressed in one five different languages; swedish (kärlek), english (love), indonesian (mencintai), greek (αγάπη), and norwegian (elsker), a light will pulse on. The Love Lights are built off sentiments publicly divulged through Twitter, which has nearly 50 million users worldwide. I’ve been noticing that the lights for the non-english words stagger on as the day goes by, and are most active late at night. English, of course being the dominating language of Twitter, remains fairly consistent.

The Love Lights are made from LEDs, copper tubing, handblown glass bulbs, beeswax, and electronic components. Each bulb is etched with the word kärlek, love, mencintai, αγάπη, or elsker and then dipped in beeswax to give the light a natural quality. 15 x 9 x 21 inches. The only requirements to get the lights up and running are an ethernet (cable) connection and a power source.

The Love Lights are one of four light pieces I’ve created over the past year. Each one is made from similar materials with a different concept, such as the Belief Loop and War Lights. As an artist, it’s important to me that traditional electronic components are not the dictating aesthetic. Electrical parts like LEDs, wire, and pcb board are just a few of the tools needed to create these pieces. What is more important is how they reflect the human sentiments that go into making them work.

Contact me if you have any questions or are just curious about how it works. Many thanks to Jeff Gray for technical support.

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The Visual Archive

by emily on Oct.01, 2009, under Interaction Design, Technology

The Visible Archive

As archives are increasingly digitised, so their collections
become available as rich, and very large, datasets. Individual records
in these datasets are readily accessible through search interfaces,
such as those the Archives already provides. However it is more
difficult to gain any wider sense of these cultural datasets, due to
their sheer scale. Conventional text-based displays are unable to offer
us any overall impression of the millions of items contained in modern
collections such as the National Archives. Searching the collection is
something like wandering through narrow paths in a forest: what we need
is a map.

This proposal is to research and develop techniques
for visualising, or mapping, archival collections in a way that
supports their management, administration and use. The specific aim is
to develop techniques for revealing context: the patterns, high-level structures and connections
between items in a collection.

The
practical outcomes of the project will be prototype interactive,
browsable maps of the National Archives collection that apply these
techniques at different structural levels:

  1. A map of the
    whole collection, at Series level, will show the “big picture”: the
    size, scope and historical distribution of different series, the
    relations between series, and their corresponding Agencies and
    functions.
  2. A more detailed map will focus, as a test case, on
    a single series (A1), accumulating data from individual records to
    reveal the distinctive “shape” of that series.

The issue of navigating large digital collections is current and significant; interestingly some
prominent American researchers have recently announced
a broadly related project. This project is highly innovative; by
supporting it, the Archives would take a leading position in the field.
The project would be extensively documented and well disseminated,
drawing an international audience.

Outcomes

  • A
    prototype browsable map showing the structure of the whole National
    Archives collection at a Series level, including the relationships
    between Series, collecting and controlling Agencies, and functions.
  • A prototype map of a single series, linking to and contextualising individual items in the series.
  • A set of sketches: static and dynamic visualisations that demonstrate a range of different approaches.
  • A
    set of techniques and approaches for creating interactive maps of
    archival datasets. These will be applicable across the archives sector,
    and among other institutions dealing with digital collections.
  • Documentation and dissemination of the project to an international audience.

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PWMer – TLC5940 and Arduino Shield kit

by emily on Aug.22, 2009, under Art, Technology

Field, An interactive LED Display on Prince Street, NYC  Created by Emily Conrad, Todd Holoubek, and Jeff Galusha

Field, An interactive LED Display on Prince Street, NYC Created by Emily Conrad, Todd Holoubek, and Jeff Galusha

What it is:
The PWMer is a kit that allows electronics enthusiast to rapidly construct an interactive project made of up to 100s of LEDs, each with the ability to dynamically change it’s brightness independently of the other LEDS. PWM, or Pulse Width Modulation, is the term for making a digital component fade in and out, in the same way the light on a Macintosh computer “breathes” (more about PWM here: http://en.wikipedia.org/wiki/Pulse-width_modulation). In addition to LEDs, other outputs besides could include servo motors, DC motion control systems or for that matter any IC that takes a PWM signal. This kit offers 100+ PWM outputs.

The PWMer is designed with five analog inputs and nine digital I/O to be used with sensors, switches, or other ICs. So, for example, your installation will trigger or change functions when it’s dark, when a certain temperature is reached, when someone walks in front of it, when it gets twittered about, and so on. The options are wide open.

Kit includes step by step instructions, circuit board, Atmega 328 (Arduino bootloaded), TLC 5940, resistors, capacitors, diodes, terminal blocks (for sixteen outputs), three test LEDs.

Things to keep in mind:
• The PWMer uses the TLC 5940, which allows for 16 PWM outputs.
• TLC5940 standalone boards are sold separately. These boards can be easily connected to the PWMer for more outputs.
• Our boards can be connected using a DB9 serial cable (Male>Female) connector, which can be purchased with your board(s).
• You will need Arduino Duemilanove board, the downloaded TLC5940 library, a soldering iron, and some soldering skills to get the PWMer up and running.
• Also available as an Arduino shield for rapid prototyping.
Why:
Currently most microcontrollers only allow you to PWM a few pins independently. The PWMer includes a chip specifically for PWM capability, the TLC5940, that allows the user to easily PWM 100+ pins independently. This dramatically changes the electronics landscape. I often hear students and professionals asking “How can I power up to XXX LEDs? They must PWM!” Usually it’s for a lighting display or an installation that needs to have a strong impact, something a lot of lights programmed in animation can produce. It is now a lot easier to create these possibilities.

Contact hello at emilyconrad dot com for more details or to pre-order. Available in September.

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Mapping New York’s Shoreline, 1609 – 2009

by emily on Aug.02, 2009, under All, Art, Technology

This September the New York Public Library is celebrating the New York Harbor Quadricentennial (400 years!) with an exhibit of rarely seen maps, atlases, and cartographical delights of all kinds. Including an animated overlay of the shoreline in Google Earth. The exhibit Mapping New York’s Shoreline, 1609-2009 opens September 25th.

Where: D. Samuel and Jeane H. Gottesman Exhibition Hall (First Floor)
Stephen A. Schwarzman Building, 5th Avenue and 42nd Street, New York, NY 10018-2788

“September 2009 marks 400 years since Henry Hudson sailed into New York Harbor and up the Hudson River, almost to what is now Albany, performing detailed reconnaissance of the Hudson Valley region. Other explorers passed by the outwardly hidden harbor, but did not linger long enough to fully realize the commercial, nautical, strategic, or colonial value of the region. Once the explorers returned to Europe, their strategic information was passed on to authorities. Some data was kept secret, but much was handed over to map makers, engraved on copper, printed on handmade paper, distributed to individuals and coffee-houses (the news centers of the day), and pored over by dreamers, investors, and potential settlers in the “new land.””

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Floating Camping

by emily on Aug.02, 2009, under All, Architecture, Ideas

Maybe it’s because this is the summer that isn’t in NYC, but I’ve had vacationing in serenity on my mind since April. And I finally found what the perfect vacation looks like- Floating Camping. Could it get any better? Off Almere Beach (near Amsterdam), this floating island is from the University of Amsterdam, apparently built by students participating in the course ‘Social Engineering in the Amsterdam Metropolis’. And it’s brilliant. Another project is the ‘floating market‘, an outdoor market built on foam blocks covered in sod where organic and local produce is sold. These structures have proven to be very stable and word is the creators want to take it commercial. To this idea Pop-Up City says it best-’I wonder if they will succeed, as it doesn’t look to be their style.’

Whatever the case, I wish them all the luck and hope they bring this whimsical but practical idea to the island of Manhattan.

Floating Camping

Floating Camping

Floating Market

Floating Market

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Schematic’s multi-”Touchwall”

by emily on Jul.29, 2009, under All, Interaction Design, Technology

I’m a little late to the party on this one, but Schematic (a company I worked for during 2007 & 2008) is developing a muultitouch screen for the Cannes film festival (I’m guessing 2010 since the 2009 festival has passed). The video is impressive, particularly in demonstrating the use of multitouch and RFID. They are calling it a “Touchwall” and my guess is that the interactivity is intended to be used by more than one or two people at once. The video shows two people, pretty much working together, so I wonder how this would behave with two or more people working (or playing) independently? Schematic is known for their great UX, so I’m sure this was thought through, but it’s still tough to deploy.

This is also on of those hyper-rational projects that just makes sense. Of course we’ll have huge multitouch screens in the future. And I like that this is one of the first iterations. It will undoubtedly be a paradigm shift, but perhaps unlikely, to use a multitouch wall instead of a paper subway map pasted to a wall in the station. Some may argue we have access to the same information on our phones, in a decentralized, accessible place. It’ll be interesting to see which paradigm is stronger, the experiential or the practical. Both have their own advantages, but this is one decision designers can’t make.

Schematic_Touch_Screen

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reMap of VisualComplexity

by emily on Jul.28, 2009, under All, Interaction Design, Technology

I thought this was impressive- reMap (bestario.org) displays and organizes the entire encyclopedia of visualizations from visualcomplexity.com.

What’s so great about this site is the filtering behavior initiated from the tag nav at the bottom of the page. No tag cloud! Great solution. But you have to point your mouse to the bottom in order to trigger this function. Also, points for having each step it’s own URL, easy to backtrack and email a specific link. Well done.

By the by,infosthetics reports that, VisualComplexity is so impressive, that its author, Manuel Lima, is nominated by Creativity magazine as “one of the 50 most creative and influential minds of 2009″, while he also was chosen as a speaker at TEDGlobal2009.

bestario.org

bestario.org

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“Believe” LED Screens

by emily on Jul.27, 2009, under All, Technology

My daughter is not one to typically sit down and watch a show for twenty minutes, nor am I one to encourage it. So when we were at Sea World San Diego last week and the in-laws wanted to see the Shamu show (sentimentally titled Believe!), I was a little skeptical. We went in and sat down as a video began to play on four screens above the whale pool. By now it was noon and a bright sunny day. I couldn’t believe how great the LED screens looked! Especially since I was always told LED screens are generally no good, and nothing works in direct sunlight. The assumptions were all wrong.

The show went on, and my daughter was singing and clapping without abandon. I watched the screens, and when they tilted it was a cue that something cute was going to happen, and when they dropped completely to the side, it gave room for the killer whales to jump from the backstage to frontstage. And it all worked really well together. And when I panned across the audience, everyone was so excited. Of course the whales are the center of the show, but the technology they used help to tell the story better, and create much more of an emotional impact. (Photos by Brian Bennett, as I kept my camera dry).

All 4 screens together

All 4 screens together


03_Believe_Stage
Screens tilting

Screens tilting


23_screens_horizontal
30_whales_submerge_in_torrential_splash_as_trainers_appear_past_present_future
When I came back to NYC I researched the screens a little bit and found out a company called Act One Communications had made the screens. They have a quick little video on their site that somewhat explains their “Virtual Pixel Technology”. Which is essentially offering RGB pixels in a grid as instead of clustering them. The former offers a smoother image contour instead of pixelation that is common in LED screens, as shown here:
Virtual Pixel Technology

Virtual Pixel Technology

If it really is as simple as it sounds, it makes me think there’s so many more advancements we can make with LED screen, especially if we add Z-space and start showing video in 3-D.

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Nakagin Capsule Tower

by emily on Jul.09, 2009, under All, Architecture, Ideas

The other day on the NYTimes website I noticed an interesting article about the Nakagin Capsule Tower in Tokyo. What struck me about this was the gap between theory and practice being embodied in a building. The theory was to allow for modularity among the capsules, they could be added or removed based on need. Thing is, perhaps that need came about, but how would that really happen? A tenant would call the landlord who would hire a crew to add on a second floor to his capsule? What protocol was in place for the capsules to be added or removed? Theories without methodologies to carry them out prove to often be fruitless. Unfortunately, the tower is likely to be demolished despite earlier pleas by architect Kisho Kurokawa. The tenants hope to rebuild a more modern tower.

nano-cabin.com says:
The Nakagin Capsule Tower was the first capsule architecture design with the capsule as a room inserted into a mega-structure. This realized the ideas of metabolism, exchangeability, and recycleablity as a prototype of sustainable architecture. Located in the Ginza area of Tokyo, the Nagakin Capsule Tower, was originally designed as a Capsule Hotel to provide economical housing for businessmen working late in central Tokyo during the week.

The 14-story high Tower has 140 capsules stacked at angles around a central core. Kurokawa developed the technology to install the capsule units into the concrete core with only 4 high-tension bolts, as well as making the units detachable and replaceable. The one-man-room capsule, a modified (4 x 2.5 meter) shipping container, has a circular window, a built-in bed and bathroom unit, and is complete with TV, radio and alarm clock. The capsule interior was pre-assembled in a factory then hoisted by crane and fastened to the concrete core shaft.

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Visual Decision Making

by emily on Jul.09, 2009, under All, Interaction Design, Technology

An article from A List Apart that goes in depth about the importance of order and traditional aesthetics in web design. Great read that emphasizes the positive impact and trust gained from users when a site is attractive.

“A body of web user experience research shows that website users are powerfully influenced by aesthetics, and that positive perceptions of order, beauty, novelty, and creativity increase the user’s confidence in a site’s trustworthiness and usability. Recent design writing and interface research illustrate how visual design and user research can work together to create better user experiences on the web: experiences that balance the practicalities of navigation with aesthetic interfaces that delight the eye and brain. In short: there’s lots of evidence that beauty enhances usability.”

(Wouldn’t be complete without a diagram….)
patrick-lynch-levels-graphic

The visceral (“gut”) processing level reacts quickly to appearances. It’s the visceral reaction to web pages that researchers measure when they detect reaction times as fast as 50 milliseconds. It’s crucial to understand that these instant good/bad visceral-level affective responses are largely unconscious: it can take seconds or minutes to become consciously aware of your first, visceral reaction to a stimulus—particularly a stimulus as complex as a web page.

Behavioral-level processing involves the more familiar aspects of usability: it responds to the feel of using the site, the functionality, the understandability of the structure and navigation, and the overall physical performance of the site. At this level, users are consciously aware of their attitudes toward the behavior of the system, and their reactions (pleasure, for example, or frustration) play out over seconds and minutes as users interact with a site. It’s at this behavioral level that techniques such as eyetracking are most powerful and trustworthy, because they offer detailed moment-by-moment evidence of what users consciously decided to look at and do to fulfill a given task.

Reflective processing of reactions is the most complex level, and typically involves a user’s personal sense of a site’s beauty, meaning, cultural context, and immediate usefulness. Reflective processing often triggers memories and encourages pragmatic judgments about the overall aesthetic worth and value of what a user sees. Eyetracking and traffic logs are irrelevant at this level, but user interviews can give you insight into your user’s reflective judgments.

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